![]() The PIAT deals 120 damage with a penetration and has 110/120/130 Penetration. ! The Bren has similar stats to the Grenadier LMG 42. Dropped Brens of any kind automatically default to the Infantry Section version of the Bren. Commandos and Airlanding Officers get special versions of Brens which allow them to fire on the move, and have better damage when stationary compared to the Brens that regular infantry have. You are typically better off investing in true anti-tank sources and then investing in PIATs to support them. PIATs are good, but only as support anti-tank source. ! Typically, the Bren will be the upgrade you focus on. The Bren is a powerful light-machinegun best used at long range PIATs are a rather short-ranged, but decent anti-tank weapon." There's no campaign built around them (though one can certainly hope they'll get a starring role in something as good as the single-player-only Company of Heroes 2: Ardennes Assault expansion), so the only thing you can do with them is play them in multiplayer and skirmish."Allows your infantry (infantry Sections, Royal Engineers, Airlanding Officers, and Commandos), to pick up PIATs and Bren guns from weapon racks. Rule Britannia, or Perfidious Albion?The strange thing about the British Forces expansion is that it's a standalone multiplayer faction. Having spent a lot of time with this new army, I've learned to play a few different versions of them, but I get the sense that their flexibility and depth means there are still a lot of approaches I have yet to master - or even discover. It's an amazing late-game turnaround option, and I had an amazing comeback win where my forces mounted a desperate counterattack behind the waves of bombers, following as closely behind the explosions as I dared in order to slaughter the enemy forces while they were still stunned from the raid. In the late game, however, the Commando can also call in the most brute-force ability in the British arsenal: heavy bombers that will carpet-bomb a huge section of the map. The Commando leader is about making the most of these brief windows of opportunity to throw the enemy into chaos. Click the "assault" ability and all your infantry get a brief bonus to attacks and speed, while a flight of recon aircraft buzz overhead and give you a brief, tantalizing glimpse of where your enemies are and what they're up to. The Commando doesn't offer much in the way of immediate heavy firepower and assistance, but instead enables speed and scouting. My favorite company commander, even though it's the one I struggle the most with, is the Commando. ![]() They can rout a lot of the early game opposition from the other armies if they play their cards right, and gain a decisive advantage in map control and position. So the start of a match as the British general unfolds as a hell-for-leather land-grab where you have use those lethal Tommies to their best effect with a mix of micro-maneuvering and opportunistic entrenchment. While other countries are sending out engineers and green riflemen, the British have coolly professional killers who seem almost invincible if they get to cover. Despite being a more defensively oriented faction overall, the British Forces can profit handsomely with early game aggression thanks to some of the strongest infantry available. As opposed to the British Army in the original Company of Heroes, which lives and dies by its defensive structures and positioning, this new take on the army is exciting and dynamic at every point in a Company of Heroes 2 match. The really interesting thing about the British Forces is that, even more than the other armies in Company of Heroes 2's military menagerie, they demand different approaches and tactics at different points in the battle.
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